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[Ep375] Voice Sorcery

This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an ope…

3 years, 5 months ago

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[Ep374] The House Problem

In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you wan…

3 years, 5 months ago

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[Ep373] Cheese and Crackers

This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so th…

3 years, 5 months ago

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[Ep372] Bleeping Bleep Bleeps

In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survi…

3 years, 5 months ago

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[Ep371] Blue Crab Blood

This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a wo…

3 years, 6 months ago

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[Ep370] Frog Boiling

In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into sma…

3 years, 6 months ago

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[Ep369] Audience Capture

This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expect…

3 years, 6 months ago

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[Ep368] Peach Cobbler Machine

In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don’t want too man…

3 years, 6 months ago

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[Ep367] Problem Masquerade

This week, we talk about context shifts, the homework model, and vague help. It’s easy to feel like small incremental progress is worthless, but that…

3 years, 7 months ago

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[Ep366] Hotkey Immortality

In this episode, we discuss no scope game dev, independent levers, and readability. You’ve gotta think in the short term to survive, but the long ter…

3 years, 7 months ago

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