Podcast Episodes
Back to Search[Ep375] Voice Sorcery
This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an ope…
3 years, 5 months ago
[Ep374] The House Problem
In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you wan…
3 years, 5 months ago
[Ep373] Cheese and Crackers
This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so th…
3 years, 5 months ago
[Ep372] Bleeping Bleep Bleeps
In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survi…
3 years, 5 months ago
[Ep371] Blue Crab Blood
This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a wo…
3 years, 6 months ago
[Ep370] Frog Boiling
In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into sma…
3 years, 6 months ago
[Ep369] Audience Capture
This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expect…
3 years, 6 months ago
[Ep368] Peach Cobbler Machine
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don’t want too man…
3 years, 6 months ago
[Ep367] Problem Masquerade
This week, we talk about context shifts, the homework model, and vague help. It’s easy to feel like small incremental progress is worthless, but that…
3 years, 7 months ago
[Ep366] Hotkey Immortality
In this episode, we discuss no scope game dev, independent levers, and readability. You’ve gotta think in the short term to survive, but the long ter…
3 years, 7 months ago