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[Ep355] Invasive Social Nicety

This week, we talk about beach funerals, clock shenanigans, and evaluating feedback. If you don’t understand why you’re doing something, you’re not e…

3 years, 9 months ago

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[Ep354] Normal Terrain

In this episode, we discuss That One Game, invisible walls, and 30-dimensional space. When you’re trying to navigate unfamiliar territory, it’s usefu…

3 years, 9 months ago

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[Ep353] Laying Siege

This week, we talk about portable gaming, snow melt, and the low hanging fruit of web hacking. When the only problems you’re trying to solve are the …

3 years, 10 months ago

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[Ep352] Get Parched, Scrubgrass

In this episode, we discuss time travel messaging, UX problems, and a lifestyle lens. Whatever you measure is what you optimize for, and like all dec…

3 years, 10 months ago

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[Ep351] A Slot Machine of Weather

This week, we talk about nubless ears, the Andon Cord, and exploration. Productivity and efficiency are two separate concepts with a lot of overlap. …

3 years, 10 months ago

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[Ep350] Lightning Megaflash

In this episode, we discuss snow folly, changing the game, and deliberate barriers. While we tend to put a lot of effort into eliminating obstacles, …

3 years, 10 months ago

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[Ep349] Sprinkles McIceCream

It’s a question episode this week, and we talk about illusory standardization, survivorship bias, and FOMO ad spend. Conformation may be necessary to…

3 years, 11 months ago

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[Ep348] The Power of Dance

In this episode, we discuss inertia, indices, and inflation. As we already know, measurements are, at best, approximations of the thing you actually …

3 years, 11 months ago

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[Ep347] Hot Meals Here

This week, we talk about seasons, toxic game dev industry bingo, and golden parachutes. The industry has gotten quite a shake-up with certain parties…

3 years, 11 months ago

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[Ep346] Blobs of Data

In this episode, we discuss the space in space, beat frequencies of randomness, psychological overhead, and celebrate the launch of Crashlands+ onto …

3 years, 11 months ago

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