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[385] Show Me the Money

In this episode, we discuss metaverse, deep fakes, and the displacement problem. What it means to make and consume art has always changed as technolo…

3 years, 2 months ago

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[384] Jack of All Trades

This week, we talk about working on legacy games, the power of success, and the business of education. There's no single right path for getting into …

3 years, 3 months ago

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[383] Invisible Buttons

In this episode, we discuss perceived problems, invisible hand-holding, and playtesting hijinks. The most sensitive part of the game experience is on…

3 years, 3 months ago

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[382] Spooky Spirit

This week, we talk about flying spoons, spooky season, and handy checklists. Before adding an ingredient to a recipe, you need to know what you’re ma…

3 years, 3 months ago

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[381] Question Apocalypse

In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, an…

3 years, 3 months ago

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[Ep380] Rolling in the Absurd

This week, we talk about sleep science, meaningful death, and cultivating self-compassion. 

It’s common to doubt your abilities and feel like a fraud …

3 years, 4 months ago

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[Ep379] Punched by the Rain

In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and …

3 years, 4 months ago

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[Ep378] Underneath the Hood

This week, we talk about captive audiences, synchronized teams, and the no code revolution. 

As tools get better and require less expertise to use, a …

3 years, 4 months ago

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[Ep377] Eyeball Expectations

In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only save…

3 years, 4 months ago

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[Ep376] The Great (Not) British Tape Off

This week, we talk about optimal stickiness, quest concepts, and brain sharing. Pair programming is like piloting a Jaeger. Drifting off each other’s…

3 years, 4 months ago

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