Podcast Episodes
Back to Search[Ep395] The Art of Giving
In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what …
3 years ago
[Ep394] Everyone’s Problem
This week, we talk about a scavenging cat, a punchy octopus, and a critical bug. Repeating the same process over and over doesn't change the outcome.…
3 years ago
[Ep393] Time Illusion
In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. Pe…
3 years, 1 month ago
[Ep392] Unspooling Secrets
This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’…
3 years, 1 month ago
[Ep391] Abandon Ship
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players c…
3 years, 1 month ago
[Ep390] Smoke and Mirrors
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s d…
3 years, 1 month ago
[Ep389] How Billionaires Are Made
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right directio…
3 years, 1 month ago
[Ep388] Three Week Day
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand …
3 years, 2 months ago
[Ep387] Loose Marble Bag
In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the…
3 years, 2 months ago
[Ep386] Tame the (S)assholes
This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interest…
3 years, 2 months ago