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[Ep395] The Art of Giving

In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what …

3 years ago

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[Ep394] Everyone’s Problem

This week, we talk about a scavenging cat, a punchy octopus, and a critical bug. Repeating the same process over and over doesn't change the outcome.…

3 years ago

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[Ep393] Time Illusion

In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. Pe…

3 years, 1 month ago

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[Ep392] Unspooling Secrets

This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’…

3 years, 1 month ago

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[Ep391] Abandon Ship

In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players c…

3 years, 1 month ago

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[Ep390] Smoke and Mirrors

This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s d…

3 years, 1 month ago

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[Ep389] How Billionaires Are Made

In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right directio…

3 years, 1 month ago

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[Ep388] Three Week Day

This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand …

3 years, 2 months ago

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[Ep387] Loose Marble Bag

In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the…

3 years, 2 months ago

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[Ep386] Tame the (S)assholes

This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interest…

3 years, 2 months ago

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