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#1248: Futureproofing

Episode 1248

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

10 months ago

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#1247: FINAL FANTASY with Gavin Verhey
#1247: FINAL FANTASY with Gavin Verhey

Episode 1247

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

10 months ago

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#1246: Why Mechanics Don't Make It

Episode 1246

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

10 months, 1 week ago

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#1245: Test Decks
#1245: Test Decks

Episode 1245

This podcast talks about a tool we use to playtest new mechanics.

10 months, 1 week ago

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#1244: Formats I Made

Episode 1244

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

10 months, 2 weeks ago

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#1243: Vision Design Issues

Episode 1243

In this episode, I walk through many of the design issues that occur during vision design.

10 months, 2 weeks ago

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#1242: Repeats and Tweaks

Episode 1242

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

10 months, 3 weeks ago

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#1241: Making Mechanics

Episode 1241

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

10 months, 3 weeks ago

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#1240: Communications

Episode 1240

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

10 months, 4 weeks ago

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#1239: Top 20 Worst Mechanics, Part 3

Episode 1239

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

10 months, 4 weeks ago

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