Podcast Episodes
Back to Search#1248: Futureproofing
Episode 1248
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
10 months ago
#1247: FINAL FANTASY with Gavin Verhey
Episode 1247
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
10 months ago
#1246: Why Mechanics Don't Make It
Episode 1246
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
10 months, 1 week ago
#1245: Test Decks
Episode 1245
This podcast talks about a tool we use to playtest new mechanics.
10 months, 1 week ago
#1244: Formats I Made
Episode 1244
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
10 months, 2 weeks ago
#1243: Vision Design Issues
Episode 1243
In this episode, I walk through many of the design issues that occur during vision design.
10 months, 2 weeks ago
#1242: Repeats and Tweaks
Episode 1242
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
10 months, 3 weeks ago
#1241: Making Mechanics
Episode 1241
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
10 months, 3 weeks ago
#1240: Communications
Episode 1240
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
10 months, 4 weeks ago
#1239: Top 20 Worst Mechanics, Part 3
Episode 1239
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
10 months, 4 weeks ago