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#1268: Nemesis

Episode 1268

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Merca…

7 months, 2 weeks ago

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#1267: State of Design 2025

Episode 1267

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloom…

7 months, 2 weeks ago

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#1266: Mercadian Masques

Episode 1266

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

7 months, 3 weeks ago

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#1265: Group Design

Episode 1265

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

7 months, 3 weeks ago

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#1264: San Diego Comic-Con 2025

Episode 1264

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

8 months ago

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#1263: Flux

Episode 1263

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

8 months ago

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#1262: Magic Card Back

Episode 1262

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

8 months, 1 week ago

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#1261: Edge of Eternities Set Design with Andrew Brown

Episode 1261

In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

8 months, 1 week ago

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#1260: The Juice Isn't Worth the Squeeze

Episode 1260

In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

8 months, 2 weeks ago

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#1259: Edge of Eternities Vision Design with Ethan Fleischer

Episode 1259

In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

8 months, 2 weeks ago

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