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#1342: The Rule

Episode 1342

What is "the rule"? Why does Magic have it? (It didn't always.)

3 months, 4 weeks ago

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#1341: The Phyrexian War Arc

Episode 1341

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machi…

3 months, 4 weeks ago

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#1340: The Design of Mood Swings

Episode 1340

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you inter…

4 months ago

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#1339: Journey into Nyx

Episode 1339

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey into…

4 months ago

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#1338: The History of Mood Swings

Episode 1338

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSec…

4 months, 1 week ago

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#1337: MagicCon: Las Vegas 2026

Episode 1337

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

4 months, 1 week ago

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#1336: The Importance of Goat Guy

Episode 1336

Who is Goat Guy? Why is he important? There's only one way to find out.

4 months, 2 weeks ago

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#1335: Born of the Gods

Episode 1335

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Ther…

4 months, 2 weeks ago

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#1334: Identity

Episode 1334

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.

4 months, 3 weeks ago

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#1333: Secrets of Strixhaven Creative with Lauren Bond

Episode 1333

In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.

4 months, 3 weeks ago

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