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#1252: Why We Name Mechanics


Episode 1252


In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.


Published on 2 months, 1 week ago

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#1251: History of Typal Themes


Episode 1251


I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.


Published on 2 months, 1 week ago

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#1250: Exodus


Episode 1250


In this podcast, I talk all about Exodus (the third expansion of the Tempest block).


Published on 2 months, 2 weeks ago

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#1249: Stronghold


Episode 1249


In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).


Published on 2 months, 2 weeks ago

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#1248: Futureproofing


Episode 1248


In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.


Published on 2 months, 3 weeks ago

#1247: FINAL FANTASY with Gavin Verhey

#1247: FINAL FANTASY with Gavin Verhey


Episode 1247


In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.


Published on 2 months, 3 weeks ago

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#1246: Why Mechanics Don't Make It


Episode 1246


We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.


Published on 3 months ago

#1245: Test Decks

#1245: Test Decks


Episode 1245


This podcast talks about a tool we use to playtest new mechanics.


Published on 3 months ago

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#1244: Formats I Made


Episode 1244


Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.


Published on 3 months, 1 week ago

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#1243: Vision Design Issues


Episode 1243


In this episode, I walk through many of the design issues that occur during vision design.


Published on 3 months, 1 week ago





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