Episode 1252
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
Published on 2 months, 1 week ago
Episode 1251
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
Published on 2 months, 1 week ago
Episode 1250
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
Published on 2 months, 2 weeks ago
Episode 1249
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
Published on 2 months, 2 weeks ago
Episode 1248
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
Published on 2 months, 3 weeks ago
Episode 1247
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
Published on 2 months, 3 weeks ago
Episode 1246
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
Published on 3 months ago
Episode 1245
This podcast talks about a tool we use to playtest new mechanics.
Published on 3 months ago
Episode 1244
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
Published on 3 months, 1 week ago
Episode 1243
In this episode, I walk through many of the design issues that occur during vision design.
Published on 3 months, 1 week ago
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