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#1238: Top 20 Worst Mechanics, Part 2

Episode 1238

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

11 months ago

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#1237: Top 20 Worst Mechanics, Part 1

Episode 1237

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

11 months ago

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#1236: Mel

Episode 1236

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

11 months, 1 week ago

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#1235: Bigger Than the Box

Episode 1235

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase…

11 months, 1 week ago

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#1233: Arc Planning
#1233: Arc Planning

Episode 1233

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

11 months, 2 weeks ago

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#1234: Vorthos
#1234: Vorthos

Episode 1234

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates…

11 months, 2 weeks ago

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#1232: Spike

Episode 1232

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.

11 months, 3 weeks ago

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#1231: Tarkir: Dragonstorm Creative with Lauren Bond

Episode 1231

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of th…

11 months, 3 weeks ago

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#1230: Johnny and Jenny

Episode 1230

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and J…

1 year ago

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#1229: Tarkir: Dragonstorm Set Design with Adam Prosak

Episode 1229

In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.

1 year ago

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