Podcast Episodes
Back to Search#57: Stepping Back, Goals & Pacing
Jon and Dirk discuss general design topics relating to their recent work, including playtesting, extending the development of projects, providing pla…
12 years, 4 months ago
#56: 'SeaFall' & Legacy Design. With Rob Daviau
Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about 'SeaFall', his new exploration legacy tabletop game, Rob's co…
12 years, 4 months ago
#55: Sharing Game Design Ideas
Jon, Dirk and David share design concepts they find interesting and hope to incorporate into future (or simply hypothetical) projects. The group also…
12 years, 4 months ago
#54: Ploy, Race for the Galaxy & Hansa Teutonica
Jon and Dirk meet up to play several tabletop games and discuss what works and what doesn't. Included in the discussion are Ploy, Race for the Galaxy…
12 years, 5 months ago
#53: Mohawks & Martians. With Soren Johnson
Jon and Dirk are paid a visit by regular guest Soren Johnson, who stops by to talk about his brand-new studio 'Mohawk Games' and their first project,…
12 years, 5 months ago
#52: Meet the TGDRT Crew
Jon and Dirk are joined by David for the special 1-year anniversary show. They point the magnifying glass back at themselves in this episode and shar…
12 years, 5 months ago
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
Jon and Dirk are joined by Brian Reynolds, designer of 'Civilization 2', 'Alpha Centauri', 'Rise of Nations' and more. They discuss Brian's career as…
12 years, 5 months ago
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
Jon and Dirk are joined by Jamey Stegmaier, co-founder of Stonemaier Games and designer of 'Viticulture' and 'Euphoria'. They discuss Stonemaier's fi…
12 years, 5 months ago
#49: How to Teach Games
Jon, Dirk and David delve into the most effective ways of teaching both tabletop and digital games. What role do out-of-game video tutorials have to …
12 years, 6 months ago
#48: X-COM & Tactical Games. With Julian Gollop
Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO Defense (aka UFO: Enemy Unknown) and a game development veteran with 30 years of exp…
12 years, 6 months ago