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#67: Game Phases & Pivots

Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and 'pivot points', which are moments when focus shifts from one aspec…

12 years, 2 months ago

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#66: Diplomacy in At the Gates

Jon and Dirk cover many a topic in this episode, but the main discussion revolves around Jon's plans for diplomacy in 'At the Gates', how they've cha…

12 years, 2 months ago

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#65: Real-Time. With Geoff Engelstein

Dirk and Jon are joined by Geoff Engelstein to talk about his work, design philosophies and podcast. How do you create a real-time tabletop game? Wha…

12 years, 2 months ago

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#64: Conflict

Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its r…

12 years, 2 months ago

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#63: Theme

Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gamepl…

12 years, 3 months ago

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#62: Cheating

Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games?------------------------…

12 years, 3 months ago

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#61: Don't Starve. With Kevin Forbes

Jon and Dirk are joined by Kevin Forbes of Klei Entertainment to talk about Don't Starve. Topics covered include environmental cycles, crafting, and …

12 years, 3 months ago

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#60: End-of-Year Spectacular 2013

Jon and Dirk hand out awards for the mechanics and games they played in 2013 that stood out - for better and worse.---------------------------Contact…

12 years, 3 months ago

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#59: Race for the Galaxy. With Tom Lehmann

Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology.----…

12 years, 3 months ago

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#58: Death in Games

Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well …

12 years, 4 months ago

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