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#77: Prototyping

Dirk, David, and Rob get down to the nitty-gritty about prototyping their game concepts, both on the digital side and the tabletop side. What does a …

11 years, 11 months ago

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#76: The Inside Scoop

Dirk and David take a moment to discuss the games they're working on and the challenges they face when trying to bring new game concepts to life. ---…

11 years, 11 months ago

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#75: Infinite Loop

Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss co…

12 years ago

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#74: Procedurally Chaotic with Julian Gollop

Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. T…

12 years ago

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#73: MMOs, RPGs, and Pathfinder with Ryan Dancey

Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What's the cross-section between MMOs and traditional RPGs? Liste…

12 years ago

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#72 Playtesting

Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtest…

12 years ago

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#71: Intuitive Design. With Harrison Pink.

Telltale Games' Harrison Pink joins Dirk and David to talk about the difference between designing by instinct and using analysis and data. Can a desi…

12 years, 1 month ago

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#70: A Roman Farewell

Jon announces that he'll be retiring from the podcast in order to focus fully on At the Gates. Piggybacking on this topic, he and Dirk discuss workfl…

12 years, 1 month ago

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#69: Players as Designers

Jon, Dirk and David discuss the idea of players as designers within the context of house rules, modding and optional rules. Other topics covered incl…

12 years, 1 month ago

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#68: Transparency

Soren joins Jon and Dirk to discuss transparency: what a game does and does not reveal to players. The discussion ranges from unpredictability in dec…

12 years, 1 month ago

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