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"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

Episode 357

In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers, and then is shocked that Flappy Dragon has mor…

1 year, 11 months ago

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Nice Games Jam: "The Bike Boom"

Episode 356

In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board g…

1 year, 11 months ago

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"Ellen's going to be so mad!" Creative Direction; Time Management

Episode 355

Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she as…

1 year, 11 months ago

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The Intersection of Puzzle and Story (with Ron Gilbert)

Episode 354

Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, frict…

1 year, 11 months ago

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"The super-powerful beam or whatever." Code Libraries; Game Overs

Episode 353

This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants t…

1 year, 11 months ago

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Game Production (with Ryan Adams)

Episode 352

This week we invite Ryan Adams, of Corgi Art House fame, to discuss his expertise in game production. Ryan shows us how production is more than just …

2 years ago

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"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

Episode 351

This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks…

2 years ago

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Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

Episode 350

As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for comp…

2 years ago

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Nice Thinking: "Dialogue Through Goals"

Episode 349

Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, w…

2 years ago

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Your game has a message... did you write it?

Episode 348

Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theor…

2 years, 1 month ago

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