Podcast Episodes
Back to SearchSerialization (with Joanna May)
Episode 377
We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joann…
1 year, 6 months ago
Nice Games Jam: "Space Mall Mystery VHS Game"
Episode 376
In this episode Lydia is back in the clubhouse to discuss her first job, and to help make a game about said job. But, because your nice hosts couldn'…
1 year, 6 months ago
Digital Escape Rooms (with Lydia Symchych)
Episode 375
All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen ov…
1 year, 6 months ago
Nice Thinking: "Iterative Game Jam"
Episode 374
Your nice hosts chew over a concept Stephen brings into the clubhouse: a series of "game jams" where participants iterate on one specific idea in eac…
1 year, 7 months ago
Puzzle Systems (with Arvi "Hempuli" Teikari)
Episode 373
Releasing 2019's "Baba is You" after more than a decade of making puzzle games was a milestone for this week's guest, but it was also just the beginn…
1 year, 7 months ago
Nice Games Jam: "Soapbox Derby OF TIME"
Episode 372
In this episode Ellen usurps the normal process for a nice game jam prompt to explore her own idea on tabletop mechanics. Who would have thought the …
1 year, 7 months ago
Tutorialization with Puzzles (with Luke Spierewka)
Episode 371
"Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off. Luke …
1 year, 7 months ago
"Please go vote." Runtime Asset Management; Double Jump vs. Dash
Episode 370
This week, your nice hosts talk a little bit about our civic duty before getting into two very on-brand topics. Make a plan to vote on (or before!) N…
1 year, 8 months ago
Combat Design (with Timothy Staton-Davis)
Episode 369
We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design.
Melanated Game Kitchen - itch…1 year, 8 months ago
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
Episode 368
This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mar…
1 year, 8 months ago