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Serialization (with Joanna May)

Episode 377

We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joann…

1 year, 6 months ago

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Nice Games Jam: "Space Mall Mystery VHS Game"

Episode 376

In this episode Lydia is back in the clubhouse to discuss her first job, and to help make a game about said job. But, because your nice hosts couldn'…

1 year, 6 months ago

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Digital Escape Rooms (with Lydia Symchych)

Episode 375

All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen ov…

1 year, 6 months ago

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Nice Thinking: "Iterative Game Jam"

Episode 374

Your nice hosts chew over a concept Stephen brings into the clubhouse: a series of "game jams" where participants iterate on one specific idea in eac…

1 year, 7 months ago

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Puzzle Systems (with Arvi "Hempuli" Teikari)

Episode 373

Releasing 2019's "Baba is You" after more than a decade of making puzzle games was a milestone for this week's guest, but it was also just the beginn…

1 year, 7 months ago

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Nice Games Jam: "Soapbox Derby OF TIME"

Episode 372

In this episode Ellen usurps the normal process for a nice game jam prompt to explore her own idea on tabletop mechanics. Who would have thought the …

1 year, 7 months ago

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Tutorialization with Puzzles (with Luke Spierewka)

Episode 371

"Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off. Luke …

1 year, 7 months ago

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"Please go vote." Runtime Asset Management; Double Jump vs. Dash

Episode 370

This week, your nice hosts talk a little bit about our civic duty before getting into two very on-brand topics. Make a plan to vote on (or before!) N…

1 year, 8 months ago

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Combat Design (with Timothy Staton-Davis)

Episode 369

We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design.

Melanated Game Kitchen - itch…

1 year, 8 months ago

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“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

Episode 368

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mar…

1 year, 8 months ago

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