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[Ep535] Where’d all the money go in game dev?

In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industr…

4 months, 2 weeks ago

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[Ep534] Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges

In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it s…

4 months, 3 weeks ago

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[Ep533] Link Up

This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the ge…

5 months ago

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[Ep532] How Many Dudes?

In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn’t enough to stop the scroll, but an absurd…

5 months, 1 week ago

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[Ep531] Comfort Chaos

This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomer…

5 months, 2 weeks ago

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[Ep530] Surgeon’s Checklist

In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing…

5 months, 3 weeks ago

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[Ep529] Aging Forward

This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it s…

5 months, 4 weeks ago

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[Ep528] Iterative Axe

In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you’re free from pl…

6 months ago

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[Ep527] Shifting Expectations

This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild exper…

6 months, 1 week ago

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[Ep526] Crashlands 2: Hardcore Scramble

In this episode, we discuss the Crashlands 2 Update and the visibility tax. Marketing sounds easy: cut a trailer, toss up a post, and call it a day. …

6 months, 2 weeks ago

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