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[Ep515] Crashlands 2 OUT NOW!



On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a decade of shenanigans, butterscotch-flavored and oth…


Published on 4 months, 2 weeks ago

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[Ep514] It’s Coming



In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything’s ready, the fuse is lit, and now it’s the final countdown. Crashlands 2 launches tomorrow! Are you rea…


Published on 4 months, 2 weeks ago

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[Ep513] Locked & Loaded



This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of these powerful items, you might find that they’re …


Published on 4 months, 3 weeks ago

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[Ep512] Sequel Struggle



In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Somet…


Published on 5 months ago

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[Ep511] Final Stretch



This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There’s a fine line betw…


Published on 5 months, 1 week ago

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[Ep510] Lock & Launch



In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it’s a trust fall. Will the embargoes hold, or will spoilers make it into the wild? Will our calculated …


Published on 5 months, 2 weeks ago

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[Ep509] Median Madness



This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, ev…


Published on 5 months, 3 weeks ago

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[Ep508] Game Hooks



In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level…


Published on 6 months ago

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[Ep507] Testing Grounds



This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes into making a game, launching one is always a lea…


Published on 6 months, 1 week ago

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[Ep506] With a Twist



In this episode, we discuss beta testing, incentive structures, and nostalgia. Making a sequel comes with its own set of challenges. It’s not just about adding new features. It’s about recreating the…


Published on 6 months, 2 weeks ago





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