This week, we talk about Crashlands 2 patch 1.2, the Switch 2, and the Bscotch universe. Some game worlds begin with lore, maps, and timelines. Others emerge backwards, stitched together from mechani…
Published on 2 months, 1 week ago
In this episode, we discuss game libraries, game mods, and the point. Doing this podcast every week doesn’t come anywhere close to paying the bills, but that’s not why we do it. A studio isn’t a cont…
Published on 2 months, 2 weeks ago
This week, we talk about studio hats, game dev tools, and learning new languages.
Wearing multiple hats isn’t just a metaphor—it’s the daily reality of a small studio. When roles shift and responsibil…
Published on 2 months, 3 weeks ago
In this episode, we discuss generated faces, internet noise, and brotherly dynamics. A strong sibling bond doesn’t mean zero conflict. It means noticing drift before you’re miles apart and trusting e…
Published on 2 months, 4 weeks ago
This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in …
Published on 3 months ago
In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it’s sour, spicy, and hard to swallow. But when it’s rooted in genuine player exper…
Published on 3 months, 1 week ago
This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules …
Published on 3 months, 2 weeks ago
In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and tho…
Published on 3 months, 4 weeks ago
This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don’t just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems c…
Published on 4 months ago
In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam …
Published on 4 months, 1 week ago
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