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[Ep515] Crashlands 2 OUT NOW!

On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a de…

9 months ago

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[Ep514] It’s Coming

In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything’s ready, the fuse is lit, and now it’s the final coun…

9 months ago

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[Ep513] Locked & Loaded

This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of …

9 months, 1 week ago

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[Ep512] Sequel Struggle

In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and m…

9 months, 2 weeks ago

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[Ep511] Final Stretch

This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but t…

9 months, 3 weeks ago

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[Ep510] Lock & Launch

In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it’s a trust fall. Will the embargoes hold, or will sp…

10 months ago

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[Ep509] Median Madness

This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming…

10 months, 1 week ago

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[Ep508] Game Hooks

In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions…

10 months, 2 weeks ago

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[Ep507] Testing Grounds

This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes…

10 months, 3 weeks ago

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[Ep506] With a Twist

In this episode, we discuss beta testing, incentive structures, and nostalgia. Making a sequel comes with its own set of challenges. It’s not just ab…

11 months ago

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