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#1164: Stages of Design

Episode 1164

Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

2 years, 1 month ago

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#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson

Episode 1163

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

2 years, 1 month ago

Short Long
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#1162: San Diego Comic-Con 2024

Episode 1162

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

2 years, 1 month ago

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#1161: Bloomburrow Play Design with Jadine Klomparens

Episode 1161

I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

2 years, 1 month ago

Short Long
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#1160: Hand Matters

Episode 1160

In this podcast, I talk about the various ways we can make the hand matter mechanically.

2 years, 1 month ago

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#1159: Batching

Episode 1159

In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

2 years, 1 month ago

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#1158: Power Level

Episode 1158

In this podcast, I examine what exactly power level is and how it impacts design.

2 years, 2 months ago

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#1157: Bloomburrow Set Design with Ian Duke

Episode 1157

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

2 years, 2 months ago

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#1156: Fun

Episode 1156

In this podcast, I examine what makes for fun gameplay.

2 years, 2 months ago

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#1155: Bloomburrow Vision Design with Doug Beyer

Episode 1155

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

2 years, 2 months ago

Short Long
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