Podcast Episodes
Back to Search#1164: Stages of Design
Episode 1164
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.
2 years, 1 month ago
#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
Episode 1163
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.
2 years, 1 month ago
#1162: San Diego Comic-Con 2024
Episode 1162
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
2 years, 1 month ago
#1161: Bloomburrow Play Design with Jadine Klomparens
Episode 1161
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
2 years, 1 month ago
#1160: Hand Matters
Episode 1160
In this podcast, I talk about the various ways we can make the hand matter mechanically.
2 years, 1 month ago
#1159: Batching
Episode 1159
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
2 years, 1 month ago
#1158: Power Level
Episode 1158
In this podcast, I examine what exactly power level is and how it impacts design.
2 years, 2 months ago
#1157: Bloomburrow Set Design with Ian Duke
Episode 1157
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
2 years, 2 months ago
#1156: Fun
Episode 1156
In this podcast, I examine what makes for fun gameplay.
2 years, 2 months ago
#1155: Bloomburrow Vision Design with Doug Beyer
Episode 1155
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
2 years, 2 months ago