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#1184: The History of Magic Design, Part 5

Episode 1184

This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

1 year, 11 months ago

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#1183: Graveyard Mechanics

Episode 1183

In this podcast, I go through all the mechanics that interact with the graveyard in some way.

1 year, 11 months ago

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#1182: The History of Magic Design, Part 4

Episode 1182

This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

1 year, 11 months ago

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#1181: Backwards Compatibility

Episode 1181

When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. I…

1 year, 11 months ago

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#1180: The History of Magic Design, Part 3

Episode 1180

This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the year…

1 year, 11 months ago

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#1179: Cardcrafting

Episode 1179

Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in …

1 year, 11 months ago

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#1178: The History of Magic Design, Part 2

Episode 1178

This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

1 year, 11 months ago

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#1177: 2023–24 Mechanics Review

Episode 1177

In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Moder…

1 year, 11 months ago

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#1176: The History of Magic Design, Part 1

Episode 1176

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

1 year, 11 months ago

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#1175: Duskmourn Worldbuilding with Emily Teng

Episode 1175

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

1 year, 11 months ago

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