Podcast Episodes
Back to Search#1160: Hand Matters
Episode 1160
In this podcast, I talk about the various ways we can make the hand matter mechanically.
1 year, 11 months ago
#1159: Batching
Episode 1159
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
1 year, 11 months ago
#1158: Power Level
Episode 1158
In this podcast, I examine what exactly power level is and how it impacts design.
1 year, 11 months ago
#1157: Bloomburrow Set Design with Ian Duke
Episode 1157
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
1 year, 11 months ago
#1156: Fun
Episode 1156
In this podcast, I examine what makes for fun gameplay.
1 year, 11 months ago
#1155: Bloomburrow Vision Design with Doug Beyer
Episode 1155
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
1 year, 11 months ago
#1154: Looking Back, Part 2
Episode 1154
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top desig…
1 year, 11 months ago
#1153: Looking Back, Part 1
Episode 1153
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top desig…
1 year, 11 months ago
#1152: Fallen Empires
Episode 1152
In this podcast, I talk about the Fallen Empires expansion.
1 year, 11 months ago
#1151: Blue Sky Design
Episode 1151
In this podcast, I talk about the early portion of design where the sky is the limit.
1 year, 11 months ago