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#1252: Why We Name Mechanics

Episode 1252

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

1 year, 3 months ago

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#1251: History of Typal Themes

Episode 1251

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

1 year, 3 months ago

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#1250: Exodus

Episode 1250

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

1 year, 3 months ago

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#1249: Stronghold

Episode 1249

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

1 year, 3 months ago

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#1248: Futureproofing

Episode 1248

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

1 year, 3 months ago

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#1247: FINAL FANTASY with Gavin Verhey
#1247: FINAL FANTASY with Gavin Verhey

Episode 1247

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

1 year, 3 months ago

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#1246: Why Mechanics Don't Make It

Episode 1246

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

1 year, 3 months ago

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#1245: Test Decks
#1245: Test Decks

Episode 1245

This podcast talks about a tool we use to playtest new mechanics.

1 year, 3 months ago

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#1244: Formats I Made

Episode 1244

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

1 year, 4 months ago

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#1243: Vision Design Issues

Episode 1243

In this episode, I walk through many of the design issues that occur during vision design.

1 year, 4 months ago

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