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[Ep475] Grudge of the Worm

This week, we talk about naive enthusiasm, maintenance challenges, and process intricacies. Every aspect of game dev boils down to a technical proces…

1 year, 6 months ago

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[Ep474] Broken Windows

In this episode, we discuss sneak attack, strategic miscalculation, and the integration problem. Making a tree sprite is easy, but making it meaningf…

1 year, 6 months ago

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[Ep473] Nothing But the Truth

This week, we talk about the Game Changer, the Google debacle, and general artificial intelligence. Knowing the truth and saying something else is ly…

1 year, 6 months ago

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[Ep472] The Good, the Bad, the Ugly

In this episode, we discuss Steam Nextfest, demo numbers, and the game dev gamut. Some parts of game dev are pure joy, while others, while essential,…

1 year, 6 months ago

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[Ep471] Visual Vibes

This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much i…

1 year, 7 months ago

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[Ep470] Eye of Sauron

In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechan…

1 year, 7 months ago

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[Ep469] Feedback Follies

This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the s…

1 year, 7 months ago

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[Ep468] Crashlands 2 Demo is Live!

Surprise! You’re getting your Coffee with Butterscotch a day early this week because the Crashlands 2 demo is going LIVE! Let’s talk ALL ABOUT IT! We…

1 year, 7 months ago

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[Ep467] Strategic Missteps

This week, we talk about corporate shenanigans, studio closures, and shareholder value.  Having a successful game and a great track record doesn’t pr…

1 year, 8 months ago

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[Ep466] Universal Constant

In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. …

1 year, 8 months ago

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