Podcast Episodes
Back to Search[Ep465] Meeting of Minds
This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different…
1 year, 8 months ago
[Ep464] Rewiring Habits
In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natura…
1 year, 8 months ago
[Ep463] Crystal Clear
This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audi…
1 year, 8 months ago
[Ep462] Global Keys
In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience…
1 year, 9 months ago
[Ep461] Security Theatre
This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review proc…
1 year, 9 months ago
[Ep460] Opinions Unleashed
In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they …
1 year, 9 months ago
[Ep459] Control Shift
This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpr…
1 year, 9 months ago
[Ep458] The Crash Saga
In this episode, we discuss ethical hunting, silent crashes, and iterative design. The process of iterative design is more than just tweaking code; i…
1 year, 10 months ago
[Ep457] Corporate Theatre
This week, we talk about achievement design, adapting video games, and robot wars.
In the flood of sponsored content and AI-generated clutter, large …
1 year, 10 months ago
[Ep456] Scaling Sorcery
In this episode, we discuss localization nuance, trend cycles, and launch horror. Game launches require more than technical preparation; it’s about e…
1 year, 10 months ago