Podcast Episodes
Back to SearchEpisode 15 – Theater-of-the-mind vs. Maps, Minis, and Other Visual Representations (with Murph)
We’re joined by Murph to talk about how to bring the action at the table alive. Do you paint word pictures, or slap down some gorgeously painted mini…
6 years, 10 months ago
Episode 14 – How to Create and Use Monsters in a Game (with Kyle Latino)
This episode we’re joined by Kyle Latino, our first returning guest (!), to discuss monsters. Listen as we all admit to just re-skinning existing mon…
6 years, 11 months ago
Episode 13 — How to Prepare to Run a Roleplaying Game (With Audrey Huggett)
We’re joined by GM and librarian Audrey Huggett to talk about preparing to run an RPG. We also hear about Audrey’s successful efforts to bring rolepl…
6 years, 11 months ago
Episode 12 — How to Handle Randomness in Your Games
How do you incorporate random elements into your games? Do you rely heavily on randomness or do you downplay it? Andy and Chris discuss the fun (and …
7 years ago
Episode 11 — How to Track Combat Details (with Jason Matteson)
What’s the best way to track and manage hit points and other details during an RPG combat scene? Guest GM Jason Matteson joins Andy and Chris to disc…
7 years ago
Episode 10 — How to Deal with Bored or Distracted Players (with Greg Teachout)
What’s a GM to do when their players start getting bored or distracted during a game? Guest GM Greg Teachout joins Andy and Chris to discuss a challe…
7 years, 1 month ago
Episode 9 — How to Manage the Power Level of an RPG (with David Frees)
How to you set the power level (and handle the power curve) in a tabletop RPG? Guest GM David Frees joins Andy and Chris to discuss. Episode 9 append…
7 years, 1 month ago
Episode 8 — How to Handle Consequences for Player Characters (with John Corey)
What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than d…
7 years, 2 months ago
Episode 7 — How to Keep Combat Scenes Moving (with Caitlin Sanders)
It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and i…
7 years, 2 months ago
Episode 6 – Running Roleplaying Games for Different-sized Groups (with Jessica Snyder)
Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and…
7 years, 2 months ago