What do you do when the PCs take actions that have severe consequences? How do you make sure that in-game consequences add to the game, rather than detract from it? Guest GM John Corey joins Andy and…
Published on 6 years, 6 months ago
It’s every GM’s worst fear: a combat scene that drags on forever as players lose interest. What are some tips for keeping combat scenes focused and interesting? Andy and Chris are joined by Caitlin S…
Published on 6 years, 6 months ago
Have you ever run a game for just two people–or a group of ten? Does your game group size fluctuate from week to week? Jessica Snyder joins Chris and Andy to discuss the challenges (and fun!) of runn…
Published on 6 years, 7 months ago
Have you ever imported a rule or system from a different roleplaying game into the one you’re running? Andy and Chris are joined by Mark French as they discuss GURPS-eating rabbits, which games model…
Published on 6 years, 7 months ago
What do props and handouts add to a roleplaying game session? Special guest gamemaster Kyle Latino joins Chris and Andy to discuss the pros and cons of using handouts in your game. Episode 4 appendix…
Published on 6 years, 8 months ago
What makes a good DM screen, and what do they add to the game? Special guest gamemaster Matt Wilson joins Andy and Chris to talk about how they do (or don’t) use dungeon master’s screens. Episode 3 a…
Published on 6 years, 8 months ago
What’s a GM to do when their best-laid plans are derailed by pesky players? Andy and Chris discuss the many ways roleplaying game sessions can go awry. Transcript below provided by Barbara Tozier! Ep…
Published on 6 years, 8 months ago
Is it possible to run a satisfying game session in just one or two hours? In this inaugural episode, Andy and Chris share their experiences running game sessions with very tight time constraints. Tra…
Published on 6 years, 9 months ago
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