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Carrot And The Stick

Episode 65

In today's episode we talk about leading your players with the Carrot or the Stick.  Which is a better technique for moving my players through my gam…

5 years, 4 months ago

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Stonewalling Your Players

Episode 64

In today's episode we talk about stonewalling your players.  How far off the set path do I let my players stray?  Why are my players moving completel…

5 years, 4 months ago

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Setting Difficulty

Episode 63

In today's episode we talk about setting difficulties in your game.  How do I handle my players with their different power gaps?  What if my players …

5 years, 5 months ago

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Deep Dive Into The World Of Darkness: Werewolf The Apocalypse

Episode 62

In today's episode we talk about The World of Darkness RPG Werewolf the Apocalypse.  What is The World of Darkness?  What is Werewolf?  What does a g…

5 years, 5 months ago

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Telling A Connected Game

Episode 61

In today's episode we talk about telling a connected game.  How do I segment a long game idea into shorter games?  How do I keep engagement with the …

5 years, 5 months ago

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Character Classes And Being Stuck In A Lane

Episode 60

In today's episode we talk about character classes and being stuck in a lane.  Why do I have to choose the most optimal class/race combinations?  Are…

5 years, 5 months ago

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Session Zero

Episode 59

In today's episode we talk about the session zero.  Why should I run a session zero?  What should we accomplish in this planning session?  Should we …

5 years, 6 months ago

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Random Events

Episode 58

In today's episode we talk about using random events in your games.  How can I use random events?  What should they focus on?  How many good vs how m…

5 years, 6 months ago

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Gaming Online And Adding Technology To Game Presentation

Episode 57

In today's episode we talk about gaming online and using technology in your game presentation.  What are good tools to use for online gaming?  Is the…

5 years, 6 months ago

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Improving Your Locations To Make Them More Meaningful

Episode 56

In today's episode we talk about improving your locations.  How do I make a random location more interesting?  How can I drive lore or story with my …

5 years, 6 months ago

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