Podcast Episodes
Back to SearchCarrot And The Stick
Episode 65
In today's episode we talk about leading your players with the Carrot or the Stick. Which is a better technique for moving my players through my gam…
5 years, 4 months ago
Stonewalling Your Players
Episode 64
In today's episode we talk about stonewalling your players. How far off the set path do I let my players stray? Why are my players moving completel…
5 years, 4 months ago
Setting Difficulty
Episode 63
In today's episode we talk about setting difficulties in your game. How do I handle my players with their different power gaps? What if my players …
5 years, 5 months ago
Deep Dive Into The World Of Darkness: Werewolf The Apocalypse
Episode 62
In today's episode we talk about The World of Darkness RPG Werewolf the Apocalypse. What is The World of Darkness? What is Werewolf? What does a g…
5 years, 5 months ago
Telling A Connected Game
Episode 61
In today's episode we talk about telling a connected game. How do I segment a long game idea into shorter games? How do I keep engagement with the …
5 years, 5 months ago
Character Classes And Being Stuck In A Lane
Episode 60
In today's episode we talk about character classes and being stuck in a lane. Why do I have to choose the most optimal class/race combinations? Are…
5 years, 5 months ago
Session Zero
Episode 59
In today's episode we talk about the session zero. Why should I run a session zero? What should we accomplish in this planning session? Should we …
5 years, 6 months ago
Random Events
Episode 58
In today's episode we talk about using random events in your games. How can I use random events? What should they focus on? How many good vs how m…
5 years, 6 months ago
Gaming Online And Adding Technology To Game Presentation
Episode 57
In today's episode we talk about gaming online and using technology in your game presentation. What are good tools to use for online gaming? Is the…
5 years, 6 months ago
Improving Your Locations To Make Them More Meaningful
Episode 56
In today's episode we talk about improving your locations. How do I make a random location more interesting? How can I drive lore or story with my …
5 years, 6 months ago