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You Probably Shouldn't Do That Again

Episode 72

In today's episode we talk about 9 more things we probably shouldn't be doing as GMs.  Below is the list.

You probably shouldn't have in game tasks ta…

4 years, 9 months ago

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Eliciting Emotions In Games

Episode 71

In today's episode we talk about creating emotion in your players.  How do I get my players to feel emotion?  What types of emotion should I be shoot…

4 years, 10 months ago

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Improving Your Dungeons

Episode 70

In today's episode we talk about improving your dungeons.  Why do I need to add story to my dungeons?  Why do I need to care about the monsters or tr…

4 years, 10 months ago

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Revisit Into Music And Sound In Games

Episode 69

In today's episode we revisit music and sound in games.  Why is it important to use music and sound in game?  What do I gain from it?  How should I g…

4 years, 10 months ago

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Improving Mass Combat

Episode 68

In today's episode we talk about improving your mass combat.  How do I handle mass combat?  How to I make sure it doesn't get boring and slow?  What …

4 years, 10 months ago

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Say Yes Or Roll

Episode 67

In today's episode we talk about saying yes to your players instead of requiring rolls for everything.  Where did we get this idea?  How has it worke…

4 years, 11 months ago

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Handling Character Deaths

Episode 66

In today's episode we talk about handling character deaths.  How should I handle a character death?  Why am I killing the character?  Should this dea…

4 years, 11 months ago

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Carrot And The Stick

Episode 65

In today's episode we talk about leading your players with the Carrot or the Stick.  Which is a better technique for moving my players through my gam…

4 years, 11 months ago

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Stonewalling Your Players

Episode 64

In today's episode we talk about stonewalling your players.  How far off the set path do I let my players stray?  Why are my players moving completel…

4 years, 11 months ago

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Setting Difficulty

Episode 63

In today's episode we talk about setting difficulties in your game.  How do I handle my players with their different power gaps?  What if my players …

5 years ago

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