Podcast Episodes
Back to SearchYou Probably Shouldn't Do That Again
Episode 72
In today's episode we talk about 9 more things we probably shouldn't be doing as GMs. Below is the list.
You probably shouldn't have in game tasks ta…
4 years, 9 months ago
Eliciting Emotions In Games
Episode 71
In today's episode we talk about creating emotion in your players. How do I get my players to feel emotion? What types of emotion should I be shoot…
4 years, 10 months ago
Improving Your Dungeons
Episode 70
In today's episode we talk about improving your dungeons. Why do I need to add story to my dungeons? Why do I need to care about the monsters or tr…
4 years, 10 months ago
Revisit Into Music And Sound In Games
Episode 69
In today's episode we revisit music and sound in games. Why is it important to use music and sound in game? What do I gain from it? How should I g…
4 years, 10 months ago
Improving Mass Combat
Episode 68
In today's episode we talk about improving your mass combat. How do I handle mass combat? How to I make sure it doesn't get boring and slow? What …
4 years, 10 months ago
Say Yes Or Roll
Episode 67
In today's episode we talk about saying yes to your players instead of requiring rolls for everything. Where did we get this idea? How has it worke…
4 years, 11 months ago
Handling Character Deaths
Episode 66
In today's episode we talk about handling character deaths. How should I handle a character death? Why am I killing the character? Should this dea…
4 years, 11 months ago
Carrot And The Stick
Episode 65
In today's episode we talk about leading your players with the Carrot or the Stick. Which is a better technique for moving my players through my gam…
4 years, 11 months ago
Stonewalling Your Players
Episode 64
In today's episode we talk about stonewalling your players. How far off the set path do I let my players stray? Why are my players moving completel…
4 years, 11 months ago
Setting Difficulty
Episode 63
In today's episode we talk about setting difficulties in your game. How do I handle my players with their different power gaps? What if my players …
5 years ago