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Merge Conflict 11: Lightning Talks Round 1
It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes. Each topic gets just five minutes …
10 years ago
Merge Conflict 10: Wireless. Effortless. Magical.
Did someone say new Apple hardware? This week we discuss Apple's new phones, watches, accessories, and even a brand new Mario game from Apple's Sept…
10 years ago
Merge Conflict 9: Welcome Onboard
The first time users launch your app is the most important time users launch your app. This week we discuss what goes into a great onboarding experie…
10 years ago
Merge Conflict 8: Navigating the SyntaxTree Forest
Interpreting is Easy, Compiling is Hard, and Linking is even Harder. This week Frank and James investigate what actually happens when you hit that co…
10 years ago
Merge Conflict 7: Is Code Sharing Worth It?
Building cross-platform apps sure isn't easy, but code sharing sure helps, but is it worth it? How and when should you share code across a single app…
10 years, 1 month ago
Merge Conflict 6: Debugging the Daily Process
There is a constant influx of notifications from Slack, e-mail, text messages, and news alerts. This week we discuss how to keep productivity high ev…
10 years, 1 month ago
Merge Conflict 5: Programming Languages: Gotta Collect 'em All
C# and F# and Go! Oh my! There are just so many lovely programming languages to learn, but where to start? This week we take a look at what worked fo…
10 years, 1 month ago
Merge Conflict 4: How Not to Maintain a Server
This week Frank & James discuss the importance of a great local experience, server maintenance, and Apple’s amazing CloudKit. We take a look at what …
10 years, 1 month ago
Merge Conflict 3: Your First Open Source Project
What happens after that Initial Commit to GitHub? This week on Merge Conflict we discuss how we go about starting new repositories on GitHub. Did you…
10 years, 2 months ago
Merge Conflict 2: Augmented Reality #PokemonGo
Pokémon Go and its augmented reality pocket monster capturing has taken the world by storm. This week we discuss if AR has finally hit critical mass …
10 years, 2 months ago