Podcast Episodes
Back to Search
#442: New vs. Returning Worlds
Episode 442
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
9 years, 3 months ago
#441: Prereleases
Episode 441
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
9 years, 3 months ago
#440: Dungeons & Dragons
Episode 440
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, an…
9 years, 3 months ago
#439: Other Teams
Episode 439
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. …
9 years, 3 months ago
#438: Rarity
Episode 438
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
9 years, 3 months ago
#437: Great Designer Search 1, Part 2
Episode 437
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all …
9 years, 4 months ago
#436: Great Designer Search 1, Part 1
Episode 436
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all …
9 years, 4 months ago
#435: Principles of Magic
Episode 435
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why…
9 years, 4 months ago
#434: 20 Lessons: Fun
Episode 434
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Mak…
9 years, 4 months ago
#433: Telling a Story Through a Trading Card Game
Episode 433
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through t…
9 years, 4 months ago