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#450: R&D, Wave Three
Episode 450
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this tim…
8 years, 11 months ago
#449: Counters
Episode 449
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what…
9 years ago
#448: Other Wizards Games, Part 2
Episode 448
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
9 years ago
#447: Other Wizards Games
Episode 447
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
9 years ago
#446: 20 Lessons: Bluntness
Episode 446
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for …
9 years ago
#445: Frames
Episode 445
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
9 years ago
#444: Vanilla Matters
Episode 444
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a…
9 years ago
#443: "Sparks"
Episode 443
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call th…
9 years ago
#442: New vs. Returning Worlds
Episode 442
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
9 years ago
#441: Prereleases
Episode 441
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
9 years, 1 month ago