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#458: Change
#458: Change

Episode 458

In this podcast, I talk about the biggest constant of Magic—change.

8 years, 8 months ago

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#457: Color Pie: Dealing with Creatures
#457: Color Pie: Dealing with Creatures

Episode 457

This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five …

8 years, 8 months ago

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#456: Mechanical Color Pie
#456: Mechanical Color Pie

Episode 456

A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this …

8 years, 8 months ago

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#455: Complexity
#455: Complexity

Episode 455

In this podcast, I talk about the role complexity plays in game design.

8 years, 8 months ago

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#454: Flashback
#454: Flashback

Episode 454

In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

8 years, 8 months ago

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#453: Amonkhet, Part 2
#453: Amonkhet, Part 2

Episode 453

This is second part of my two-part series on the design of Amonkhet.

8 years, 8 months ago

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#452: Amonkhet, Part 1
#452: Amonkhet, Part 1

Episode 452

I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent desi…

8 years, 8 months ago

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#451: Becoming a Game Designer
#451: Becoming a Game Designer

Episode 451

One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

8 years, 8 months ago

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#450: R&D, Wave Three
#450: R&D, Wave Three

Episode 450

From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this tim…

8 years, 8 months ago

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#449: Counters
#449: Counters

Episode 449

In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what…

8 years, 9 months ago

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