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#552: When to Keyword
Episode 552
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
8 years, 2 months ago
#551: How to Be Creative
Episode 551
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
8 years, 2 months ago
#550: Magic Evolution, Part 4
Episode 550
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's po…
8 years, 2 months ago
#549: Parts of a Card
Episode 549
I go through a Magic card and talk about what impact design has on each part of the card.
8 years, 2 months ago
#548: Kicker
Episode 548
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
8 years, 3 months ago
#547: Jumping-Off Points
Episode 547
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many d…
8 years, 3 months ago
#546: World Identities
Episode 546
In this podcast, I talk about why it's important for each plane to have a distinct identity.
8 years, 3 months ago
#545: 20 Lessons - Feedback
Episode 545
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience …
8 years, 3 months ago
#544: GDS3 Check-In
Episode 544
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.
8 years, 3 months ago
#543: Stand-Up Comedy
Episode 543
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
8 years, 3 months ago