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#634: Rabiah Scale, Part 1
Episode 634
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Sta…
7 years, 4 months ago
#633: Morningtide, Part 3
Episode 633
This is part three of my three-part series on card-by-card design stories from Morningtide.
7 years, 4 months ago
#632: Morningtide, Part 2
Episode 632
This is part two of my three-part series on card-by-card design stories from Morningtide.
7 years, 4 months ago
#631: Morningtide, Part 1
Episode 631
This is part one of my three-part series on card-by-card design stories from Morningtide.
7 years, 4 months ago
#630: Five Requests I Ignore
Episode 630
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
7 years, 5 months ago
#629: Designing Destruction
Episode 629
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destru…
7 years, 5 months ago
#628: Greg Weisman
Episode 628
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what …
7 years, 5 months ago
#627: Empathy
Episode 627
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
7 years, 5 months ago
#626: Magic Golden Rules
Episode 626
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
7 years, 5 months ago
#625: Lessons Learned – GRN & RNA
Episode 625
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk ab…
7 years, 5 months ago