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#1158: Power Level

Episode 1158

In this podcast, I examine what exactly power level is and how it impacts design.

1 year, 8 months ago

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#1157: Bloomburrow Set Design with Ian Duke

Episode 1157

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

1 year, 8 months ago

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#1156: Fun

Episode 1156

In this podcast, I examine what makes for fun gameplay.

1 year, 8 months ago

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#1155: Bloomburrow Vision Design with Doug Beyer

Episode 1155

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

1 year, 8 months ago

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#1154: Looking Back, Part 2

Episode 1154

This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top desig…

1 year, 8 months ago

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#1153: Looking Back, Part 1

Episode 1153

This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top desig…

1 year, 8 months ago

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#1152: Fallen Empires

Episode 1152

In this podcast, I talk about the Fallen Empires expansion.

1 year, 9 months ago

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#1151: Blue Sky Design

Episode 1151

In this podcast, I talk about the early portion of design where the sky is the limit.

1 year, 9 months ago

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#1150: Emotional Center

Episode 1150

In this podcast, I talk about how design needs to evoke an emotional response from the players.

1 year, 9 months ago

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#1149: Exile

Episode 1149

In this podcast, I talk all about the history and design surrounding the exile zone.

1 year, 9 months ago

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