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Webcomics Revenue Streams Ranked Best to Worst
Episode 376
What are independent comic creators' most reliable revenue streams — and which are the worst? Brad ranks them from top to bottom, and Dave shares his…
1 year, 1 month ago
The Information We Share — And Why We Shouldn't
Episode 375
Brad Guigar has categorized the information shared by creative individuals into three groups. Dave Kellett has a couple of his own to contribute. Of …
1 year, 2 months ago
"F*** me! That actually worked!"
Episode 374
This week's episode is sponsored by Hogan's Alley magazine! We'll discuss those moments in our careers when we said, "F*** me! That actually worked!"…
1 year, 2 months ago
Business Advice: Embrace Discomfort
Episode 373
We're heading into a year promising significant upheaval — in business, social media, publishing, and more. But, after twenty-five years of self-publ…
1 year, 2 months ago
How to start a webcomic in 2025
Episode 372
Start your webcomic using the latest platforms, monetization methods, and social media strategies. If you're launching a new comic in 2025, this epis…
1 year, 2 months ago
Introducing: The Wrong Way!
Episode 371
Cartoonists Brad Guigar, Dave Kellett and Kevin McShane are teaming up on a new show — The Wrong Way! We'll teach you how to draw your favorite carto…
1 year, 3 months ago
Social Media: Business or Pleasure?
Episode 370
A ComicLab member complained about following too many people on Bluesky. It was too difficult for them to cultivate a feed that suited their interest…
1 year, 3 months ago
Predictions and goals for 2025
Episode 369
As we begin a new year, cartoonists Dave Kellett and Brad Guigar make their predictions for 2025 and share their goals for the next twelve months.
Pre…
1 year, 3 months ago
2024 in Review
Episode 368
At the beginning of the year, Dave and Brad made a series of predictions and set some personal goals for the year. The year is over, and it's time to…
1 year, 3 months ago
How can comics reach kids?
Episode 367
A father is concerned that comics no longer reach kids, suggesting that video games are the better value measured by engagement time. What can we do …
1 year, 3 months ago