Podcast Episodes
Back to Search
Keeping pace (Topic Discussion)
If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up t…
6 years ago
On Tour (Saturday Review)
It was going to be great. We were going to visit most of the USA and play to millions of people over a few months. It was going to be fun, but also a…
6 years ago
Atmospheric ambience (Topic Discussion)
A 60 miles an hour dust storm is whistling around the small Mars base, pulling at the airlock, shaking the whole station side to side and blowing ove…
6 years ago
Tiny Footprint (Saturday Review)
Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the loc…
6 years ago
Rory Muldoon (Let me illustrate)
Rory Muldoon is a graphic designer and games designer from the south-east of the UK. After going freelance in 2016 he began working on is own game, S…
6 years ago
Separate together (Topic Discussion)
Now, that many of us no longer meet in person, many face-to-face games groups have stopped meeting and have gone online. Of course, online isn't the …
6 years ago
Jaws (Saturday Review)
It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patro…
6 years ago
Give and take (Topic Discussion)
I've recently got into heavier games, such as Brass: Birmingham with my games group, because they help me completely focus on a game, allowing my bra…
6 years ago
Brass: Birmingham (Digital Eyes)
Looking back, building that last pottery had been foolhardy. Investing in the rail network would have been much more lucrative and sensible, but you …
6 years ago
Julie Okahara (Let me illustrate)
Julie Okahara was born in Osaka, Japan and after graduating from Osaka Industrial Arts High School, began work as a graphic designer. Wanting to furt…
6 years, 1 month ago