SPOILER WARNING: At about 19 minutes, Duane and Michael get into some heavy endgame spoilers and never stop until the end. It is advised you only listen if you have completed the main story.
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Published on 1 year, 8 months ago
In this week’s episode, Michael and Duane talk about how Mannequins are worth checking out now, the possibilities in future games based on Ken Levine’s new game, “JUDAS,” the Nemesis System from Shad…
Published on 1 year, 8 months ago
In this week’s episode, Michael and Duane talk about different levels of Role-Playing and what we want from Starfield Role Play in the future. We also talk about Music (or the lack thereof) in Starfi…
Published on 1 year, 9 months ago
In this week’s episode, Michael and Duane talk about Starfield’s foundation for building upon in the future. They also talk about some of the best fixes in the new update and playing Starfield throug…
Published on 1 year, 9 months ago
In this week’s episode, Michael and Duane talk about executions, The UC Museum, Legendary loot tipoffs, and whether Creation Kit is around the corner. We also talk about Michael Jackson’s Moonwalker.…
Published on 1 year, 9 months ago
In this week’s episode, Michael and Duane talk about Nostalgia, why gamers are so passionate and learning to let go.
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Published on 1 year, 10 months ago
In this week’s episode, Michael and Duane talk about the history of VR, the quiet enjoyment of Starfield before the influx of DLC and Mod Support, and a new perspective on POIs.
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Published on 1 year, 10 months ago
In this episode, Duane and Michael talk about the crazy (or not so crazy?) Xbox rumors and what that could mean for Starfield. Is Starfield coming to Playstation after all? We'll see! We will also di…
Published on 1 year, 10 months ago
In this week’s episode, Michael and Duane talk about Getting a Cameo message from Emily O’Brien, the voice of Sarah Morgan. They also talk about a secretive group of agents in the Starfield world and…
Published on 1 year, 10 months ago
In this week’s episode, Michael and Duane talk about how lighting is changing in the new update, the reasons and issues for immortal NPCs, and the challenges and skill choices in running a melee buil…
Published on 1 year, 10 months ago
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