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#51 We're glad E3 is dead (really)

We're not afraid to say it. E3 had its pros, but given some space since its demise we've begun to feel that it may have been a net positive for Gamer…

2 years, 3 months ago

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#50 What makes good pacing in a game?

What makes good or bad pacing in a video game? Is there a reliable "just right" zone or is it just chance when it happens? We gathered 4 people who h…

2 years, 3 months ago

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#49 How do we make time for video games?

Every day there are at least 90 new games that friends, reviews, and content creators are telling you that you HAVE to buy and play. How on earth are…

2 years, 4 months ago

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#48 Second-Annual 2024 Video Game Mascot Draft

Welcome to the second video game mascot draft! Each of our 4 hosts will pick from a (terrible) list of game mascots to round out their team, in addit…

2 years, 4 months ago

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#47 What makes good side content in a video game?

What makes good side content? Bad side content? What makes the difference between welcome variety and bloat in a game? Should you have to bathe when …

2 years, 4 months ago

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#46 Games that finally "clicked" for us

There's something magical about the feeling of finally "getting" a game. Not just purchasing it and getting it, but playing it and really GETTING it.…

2 years, 4 months ago

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#45 What happens AFTER a game's story?

On this week's show we talk about what happens NEXT in stories with cataclysmic events. How do you come back from the Thanos snap? What's the point o…

2 years, 5 months ago

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#44 The Crub Dating Show Game

We love our good friend Justin. Perhaps a little too much. So, we put on a dating game show with 3 contestants to earn his undying love (or to at lea…

2 years, 5 months ago

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#43 Open world game design versus linear

This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the …

2 years, 5 months ago

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#42 Games that really didn't need sequels

Gaming really loves its sequels. As soon as a game comes out we're often inclined to start imagining what it's successor will be like. In some cases,…

2 years, 5 months ago

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