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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)



To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rend…


Published on 9 months, 3 weeks ago

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Testing TVs At Scale With Elixir (with Dave Lucia)



Integration testing is always a tricky thing, fraught with problems setting up the right environment and attempting to control the system’s state. That’s particularly true when you’re dealing with a …


Published on 10 months, 1 week ago

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Programming As An Expressive Instrument (with Sam Aaron)



Sam Aaron is the creator of Sonic Pi, one of the most unusual software platforms you’ll encounter. It’s a live-coding playground for making music. A tool that lets you write code that defines sounds …


Published on 10 months, 3 weeks ago

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Elm & The Future of Open Source (with Evan Czaplicki)



Evan Czaplicki—the creator of the Elm programming language —joins me to discuss the state and future of Elm, the friendly, type-safe functional programming language. On many fronts Elm has been a hug…


Published on 11 months ago

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Programmers, ADHD, And How To Manage Them Both (with Chris Ferdinandi)



This week we’re going to look at the most essential piece of firmware in a programmer’s toolkit - the brain. I’m joined by Chris Ferdinandi to explore what it’s like to be a programmer with ADHD. It’…


Published on 11 months, 1 week ago

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MicroServices For Better And Worse (with Ian Cooper and James Lewis)



What have we learned from more than a decade of deploying microservices? Was it a good idea? Are we any better at figuring out what a microservice is, or where its boundaries lie? Does splitting thin…


Published on 11 months, 2 weeks ago

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Pony: High-Performance, Memory-Safe Actors (with Sean Allen)



Pony is a language born out of what should be a simple need - actor-style programming with C performance. On the face of it, that shouldn’t be too hard to do. Writing an actor framework isn’t trivial…


Published on 1 year ago

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Architecting a Rust Game Engine (with Alice Cecile)



This week we take a look at Bevy, a new game engine written in Rust. And in particular, we look at a core component of Bevy that has something to teach you even if you never write a game: its Entity …


Published on 1 year ago

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Writing a CAD Language in Rust (with Adam Chalmers)



Given how many languages have been written in C over the years, it’s not surprising to see new languages being written in Rust. What is surprising about this week’s guest is the domain he’s writing f…


Published on 1 year ago

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Text User Interfaces in Rust (with Orhun Parmaksız)



For some kinds of application, there is no faster or cheaper way to build a user interface than in the terminal. Sure, it’s not going to suit every kind of user out there, but for those of us that ar…


Published on 1 year ago





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