On this week's Play Retro podcast, Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many g…
Published on 1 year, 3 months ago
Competitive Sweeping. Sneaky Alligator. That 70s restaurant. Karen Butthole. Home Malone. Everyone back in the Poo! Golden Starship Trooper Girls. Flaking Off Their Day Skin. Lift Your Gays. Dr. Toot…
Published on 1 year, 3 months ago
We're back, and talking about crowd awareness parenting, the plight of the Gen Z kids, what getting teased as a kid means, and a TON of your texts to go through.
Hosted on Acast. See acast.com/privac…
Published on 1 year, 3 months ago
A trip out of town, and some random musings while we are at it.
Hosted on Acast. See acast.com/privacy for more information.
Published on 1 year, 3 months ago
Time to talk about the lost art of direct to video releases. The good ones, few they may be, and the terrible ones. And where did this method of distro go? We get into it!
Hosted on Acast. See acast.…
Published on 1 year, 3 months ago
Welcome to the CORE podcast, where we have thoughts on all things gaming, including new Comscore data showing gamers might be caring about ads in games differently than you think. Plus, the Deadpool …
Published on 1 year, 3 months ago
It's hot, it's summer, and the world is on fire. Not really but we did a show and so if you were worried that Kim and I had called it quits, BREAKING NEWS! Never gonna happen.
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Published on 1 year, 3 months ago
You get no breast exam, no pap smear, and no Lt. YAR! Let's Talk About the Duck in the Room. Stick a thermo meter in your duo denim. I Don't Like Your Mac & Cheeeeeese! The BEST shit. Squirting those…
Published on 1 year, 3 months ago
No faking Mr. Pancake. McAddict. Inside Stephanie's pet. Being Gentle with Brian's Thing. The Morning Unboxing. Rough time in shipping. Fiddle Farting with Dunaway. The Boxtroll Agenda. Sweet Coralin…
Published on 1 year, 3 months ago
Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism…
Published on 1 year, 3 months ago
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