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Oikospiel Book I - Cane and Rinse no.652

This week, Cane and Rinse is on strike! It is your choice whether you will salt or scab. Follow Ryan, Chris, James and Jon into the perplexing but pr…

1 year, 6 months ago

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Panzer Dragoon - Cane and Rinse No.651

Back for a fourteenth year of deep-dive videogame review podcasts, and the first subject for 2025 is SEGA's Panzer Dragoon. Leon, Chris O'Regan, Chri…

1 year, 7 months ago

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Baldur's Gate 3 - Cane and Rinse No.650

We conclude our thirteenth year of podcasts by covering the all-conquering, 2023 game of the year awards-sweeping, Baldur's Gate 3. Leon, Jay, Leah a…

1 year, 7 months ago

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Syberia - Cane and Rinse No.649

In the aftermath of the golden age of graphic adventure games, the early 2000s offered plenty of ammunition for those who declared the genre to be de…

1 year, 8 months ago

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The Story of Thor (Beyond Oasis) - Cane and Rinse No.648

Team Ancient turned its attention from the urban grime of Streets of Rage 2 to the lush meadows, dry deserts and atmospheric caverns of Oasis for its…

1 year, 8 months ago

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Luigi's Mansion 3 - Cane and Rinse No.647

This week's destination is the Last Resort hotel. Luxury, decadence, and packed to the rafters with happy haunts. Ryan Zhao, Leah Haydu, and James Ca…

1 year, 8 months ago

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Star Wars: Rogue Squadron trilogy - Cane and Rinse No.646

In a pre-prequel, pre-Disney's Star Wars world, almost any game featuring George Lucas' galaxy-spanning space opera was greeted with fervour. So it w…

1 year, 8 months ago

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Marble Madness – Cane and Rinse No.645

“EVERYTHING YOU KNOW IS WRONG” Mark Cerny’s first full project as a prodigious teen game creator (after coding a ‘mushroom growing algorithm’ for Mil…

1 year, 8 months ago

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JuJu Densetsu (Toki) - Cane and Rinse No.644

Representing the tiny overlap in the Venn diagram of at least two niche subgenres (prehistoric jungle platformers/games with simian protagonists), Ju…

1 year, 9 months ago

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Manifold Garden - Cane and Rinse No.643

Installation artist, juggler, balloon artist and first-time game developer William Chyr told himself it would take three months to design a Portal-si…

1 year, 9 months ago

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