Podcast Episodes
Back to SearchSonic the Hedgehog 2 – Cane and Rinse No.541
Sonic the Hedgehog 2 is 30 (thirty). Leon, Karl, Tony, guest Jamie Smith (Principal Game Designer at Sumo Digital) and community correspondents Spin …
3 years, 11 months ago
Shinobi – Cane and Rinse No.540
Heavily inspired by Namco's Rolling Thunder, SEGA launched its cool, ninja-based response 35 years ago, in 1987. Leon, Michiel, Rich and returning gu…
3 years, 11 months ago
Metroid Prime – Cane and Rinse No.539
As well as excitement, there was palpable trepidation when Nintendo announced that Metroid was going not only 3D, but also first-person - especially …
4 years ago
Resident Evil Village – Cane and Rinse No.538
Josh is your host for this issue, accompanied by Brian and Leah as they discuss Capcom's 2021 release to their long-running survival horror franchise…
4 years ago
Castlevania: The Adventure – Cane and Rinse No.537
The fourth stop on our Castlevania series retrospective is the (generally maligned) first handheld incarnation, Castlevania: The Adventure. Leon, Bri…
4 years ago
Virtua Racing – Cane and Rinse No.536
Looking back a bit further than we did in our previous SEGA arcade racer podcasts on Daytona USA and SEGA Rally, we take a look at the mighty Model 1…
4 years ago
Universal Paperclips – Cane and Rinse No.535
Tom, James, Ryan and Jesse (who happens to be a former colleague of the game's creator) take a break from furiously clicking to discuss converting al…
4 years ago
Maniac Mansion – Cane and Rinse No.534
The creepy comedy tale of Maniac Mansion comprises the origin stories of point and click graphic adventures, cut-scenes in videogames and a talented …
4 years, 1 month ago
Cuphead – Cane and Rinse No.533
Perfectly tuned or punishingly difficult? Join James, Ryan, and Brian as they dodge, dash, and dive their way through Cuphead, 2017's unique boss rus…
4 years, 1 month ago
Hades – Cane and Rinse No.532
There is no escape for James, Leah, and Rich, but with Hermes’ help they can still get the message out. Supergiant Games took a risk with their fourt…
4 years, 1 month ago