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The Organized Chaos of Edmund McMillen
The Organized Chaos of Edmund McMillen

Episode 19

The creator of The Binding of Isaac and Super Meat Boy joins us for a career-spanning discussion of his design ethos, and the organized chaos that dr…

6 years, 9 months ago

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Exploring Brogue with Brian Walker
Exploring Brogue with Brian Walker

Episode 18

Brogue creator Brian "Pender" Walker joins us to chat about the elegant design behind his sublime roguelike dungeon-crawler, from the lessons he took…

6 years, 9 months ago

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Climbing Gloves in the Jungle
Climbing Gloves in the Jungle

Episode 17

The crew makes the most of being paired off: Andy and Zach talk climbing documentaries, persistence, and design back home, while Nick and Doug play a…

6 years, 10 months ago

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The Spelunky Book Club
The Spelunky Book Club

Episode 16

We delve deep into the pages of Derek Yu's excellent Spelunky book, from its thoughtful musings on creativity, to its inspiring lessons in game desig…

6 years, 10 months ago

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GDC Special - Derek Yu and Slay the Spire
GDC Special - Derek Yu and Slay the Spire

Episode 15

We return home from the Game Developers Conference with hands-on impressions of the new Spelunky 2 demo, while the muse himself Derek Yu gives us a S…

6 years, 11 months ago

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Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)
Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)

Episode 14

ToeJam & Earl creator Greg Johnson gets funky with us, as we deconstruct his latest entry in the series - Back in the Groove - and discuss his approa…

6 years, 11 months ago

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Procedural Storytelling with Tanya X Short
Procedural Storytelling with Tanya X Short

Episode 13

Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as he…

7 years ago

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12: Into the Breach with Jay Ma
12: Into the Breach with Jay Ma

Episode 12

Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-leve…

7 years ago

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Taking Back Roguelikes with Raigan Burns
Taking Back Roguelikes with Raigan Burns

Episode 11

Raigan Burns of Metanet Software (N, N+, N++) stops by for a spirited debate on the term "roguelike," as we discuss the tenets of the genre, why (and…

7 years, 1 month ago

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Keyforge with Richard Garfield
Keyforge with Richard Garfield

Episode 10

The creator of Magic: the Gathering, Netrunner, King of Tokyo, and so much of the modern gaming culture we love joins us to talk about finding cohesi…

7 years, 1 month ago

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