Podcast Episodes
Back to SearchThree Moves Ahead 87: Borrowing and Personalization
Hellmode's Ashelia (aka Rhea Monique) joins Rob and Julian for a discussion of how strategy games can learn from other genres.Rob also coins the Old …
15 years, 10 months ago
Three Moves Ahead 86: Logistics, Supply and News
Troy and Rob start the show with a talk about what Derek Paxton's move to Stardock means for Elemental and the future of Stardock.They then segue int…
15 years, 10 months ago
Three Moves Ahead 85: Betrayal and Manipulation
Julian and Rob are joined by Rob Daviau (Hasbro) and Chris Remo (Irrational) to talk about how games let us give in to our worst impulses and betray …
15 years, 10 months ago
Three Moves Ahead 84: Civilization V with Todd Brakke
One guest cancels, but his shoes are ably filled by Gameshark's Todd Brakke as Troy, Julian and Rob hold forth on the game that has already eaten Tro…
15 years, 11 months ago
Three Moves Ahead 83: RUSE
This week, Rob takes the lead and sings the praises of RUSE, the new WW2 RTS from Ubisoft and Eugen Systems. Troy and Julian push him on the differen…
15 years, 11 months ago
Three Moves Ahead 82: Chris King and more Victoria 2
Unavailable when we needed him, but still game for a show, Victoria 2's lead designer Chris King joins Troy and Rob for a discussion of Marxist econo…
15 years, 11 months ago
Three Moves Ahead 81: Elemental Post Mortem with Brad Wardell
A terrible launch of a game I wanted to love turns what should have been a "WOW" show into another opportunity for Brad Wardell to explain how Stardo…
15 years, 11 months ago
Three Moves Ahead 80: Question Time
This week, the sound is terrible again mostly because my wireless refuses to cooperate. Big promise to fix this next week - I thought I had the probl…
16 years ago
Three Moves Ahead 79: Victoria 2
Rob Zacny's sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why do…
16 years ago
Three Moves Ahead 78: Forgettable Games, Memorable Ideas
Troy and Rob dig through their histories to recall bad games that had tiny moments of genius. What happens when a game gets one thing right? Can forg…
16 years ago