Podcast Episodes
Back to SearchThree Moves Ahead 476: Pericles
Rob, Troy, and Bruce get together to discuss Mark Herman's epic wargame of the Peloponnesian Wars, Pericles. How does it capture the sweep of a vast …
7 years ago
Three Moves Ahead 475: Gerykon 2019: Reiner Knizia Games
The Tehran Conference. The meeting at Appomattox. The Council of Elrond. All historical gatherings that pale in comparison to the summit that occurre…
7 years ago
Three Moves Ahead 474: Steel Division 2
Rob and the gang are deeply conflicted over Steel Division 2. A good multiplayer game with some genuinely impressive detail about the armored combat …
7 years, 1 month ago
Three Moves Ahead 473: Historical Guardrails
Rob, Rowan, TJ, and Sean discuss how "historically" they like their games to play out and whether that wish is incompatibile with player freedom and …
7 years, 1 month ago
Three Moves Ahead 472: We. The Revolution
Rob and Troy are bad revolutionary judges in We. The Revolution. But is there such thing as a good judge on a tribunal as compromised as this? It doe…
7 years, 2 months ago
Three Moves Ahead 471: Anno 1800
Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop th…
7 years, 2 months ago
Three Moves Ahead 470: Total War: Three Kingdoms
This week's show is the alternate universe version of our 2013 episode on Total War: Rome II. It was two hours of non-stop slamming that poor game - …
7 years, 3 months ago
Three Moves Ahead 469: Imperator: Rome
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Shoul…
7 years, 3 months ago
Three Moves Ahead 468: Same Thing, Different Place
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar se…
7 years, 3 months ago
Three Moves Ahead 467: Hard Times or Easy Living
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. …
7 years, 4 months ago