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Retronauts Episode 182: SEGA Genesis 30th - Expert Mode
Ken Horowitz from Sega-16.com joins Jeremy to offer some perspective on SEGA's 30-year-old console from someone who's been on the front lines with it…
7 years, 4 months ago
Retronauts Episode 181 - Dragon Ball/Sailor Moon Games
Ah, Dragon Ball and Sailor Moon: The twin jewels of '90s anime. Though many series have surpassed these two in longevity and popularity, these anime …
7 years, 4 months ago
Retronauts Episode 180: SEGA Genesis Turns 30
Jeremy Parish, Benj Edwards, Chris Sims, and a host of Retronauts listeners recount the best moments and memories of SEGA's 16-bit Genesis on the occ…
7 years, 5 months ago
Retronauts Episode 179: Luigi's Mansion
Hey, this game really SUCKS! But only because it's supposed to. This week on Retronauts, we jump back to the ancient year of 2001 to dig deep into Lu…
7 years, 5 months ago
Retronauts Episode 178: Remakes, Reboots, and Reinventions
Jeremy Parish and Bob Mackey talk to USgamer's Caty McCarthy and Polygon's Matt Leone about modern-day takes on classic series--their history, the be…
7 years, 5 months ago
Retronauts Episode 177: Double Dragon
Jeremy Parish teams up with HG101's Kurt Kalata and Rob Russo to take on the violent, deadly history of the Double Dragon franchise (and hopefully sa…
7 years, 5 months ago
Retronauts Episode 176: G.I. Joe
America's daring, highly trained special podcasting force of Jeremy Parish, Benj Edwards, and Chris Sims take on G.I. Joe, the ruthless comics/toy/ga…
7 years, 5 months ago
Retronauts Episode 175: Chrono Trigger
Jeremy Parish and Bob Mackey travel back (and forward) in time with Kat Bailey and Chris Kohler to revisit one of the greatest RPGs of all time: Fina…
7 years, 5 months ago
Retronauts Episode 174: Dylan Cuthbert's Road to Star Fox
Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy har…
7 years, 6 months ago
Retronauts Episode 173: The Many Voices of Mario
When Mario debuted in 1981's Donkey Kong, he entered a gaming landscape devoid of voice acting, so Nintendo never stopped to think, "Hey, what's this…
7 years, 6 months ago