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Becuthbert

Episode 474

In the Gaming Hut we look for ways to design F20 encounters that players don’t want to skip.

The Architecture Hut reaches unprecedented heights as b…

4 years, 1 month ago

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The Special Ability is It’s a Gun

Episode 473

In the Gaming Hut we take on a classic horror scenario design issue. When the menace stems from ambient weirdness, how do you build fresh ways for t…

4 years, 1 month ago

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Running Away from a Bush

Episode 472

An all-request episode kicks off with a Gaming Hut question from beloved backer Tom Abella, who wants to know if, when playtesting, there is such a …

4 years, 1 month ago

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Running Away from a Bush

Episode 472

An all-request episode kicks off with a Gaming Hut question from beloved backer Tom Abella, who wants to know if, when playtesting, there is such a …

4 years, 1 month ago

Short Long
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They Called Him Johnny Polymorph

Episode 471

Our Gaming Hut series on the axes of tabletop RPG design concludes, we think and hope, with an opposition separately suggested by beloved Patreon ba…

4 years, 2 months ago

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Snailteaser

Episode 470

The Gaming Hut axes of RPG design series turns toward setting for its next opposition, Canon vs. Open.

Ken is back from the Chicago Film Festival to…

4 years, 2 months ago

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Real Rumors

Episode 469

Axes keep showing up at the Gaming Hut, and this week we look at the Abstract vs Emotional slider in roleplaying game design.

Inspired by the passin…

4 years, 2 months ago

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Weird Mushroom Things and a Swirl Over There

Episode 468

Our Gaming Hut look at the axes of roleplaying game design continues with the previously teased Ease versus Mastery.

In Ask Ken and Robin beloved Pa…

4 years, 2 months ago

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Can We Make It Blow Up?

Episode 467

Our Gaming Hut series on axes of roleplaying design continues with Robin’s handling cost opposition, Harmonica versus Violin.

In the Architecture Hu…

4 years, 3 months ago

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Foolish Enough to Get Near Us

Episode 466

Our Gaming Hut series on the axes of RPG design takes a turn as Robin looks at the trade-offs he thinks about while working on games, starting with …

4 years, 3 months ago

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