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Episode 13: Quarantine Episode

Episode 13

Given the global crisis we felt it important to talk about how you can continue gaming with your group via online tools.  We discuss what you should …

6 years ago

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Episode 12: Consequences In A Game

Episode 12

In this episode we talk about consequences for your players in game.  How should you use consequences? How harsh should they be?  What's the point of…

6 years ago

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Episode 11: Heroes And Villains

Episode 11

Today we talk about playing heroes and villains in games. We discuss some pros and cons of playing each type in games.  What are the challenges we fa…

6 years ago

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Episode 10: You Probably Shouldn't Do That

Episode 10

In this episode we talk about 9 things we think you should avoid when running a game.  We've done them and found they just don't work very well when …

6 years ago

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Episode 9: Controlling Your Table

Episode 9

Today we talk about the important task of controlling your table.  You are the host to those who join your games and it's important to ensure everyon…

6 years, 1 month ago

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Episode 8: Music And Atmosphere In Games

Episode 8

In this episode we discuss how to set a tone using music in your games.  We discuss how to spice up a combat or pack that emotional punch with a sad …

6 years, 1 month ago

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Episode 7: Improving Your Combat

Episode 7

In this episode we discuss how to add more description and flavor into your combats. What happens when you swing and miss the enemy?  How should they…

6 years, 1 month ago

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Episode 6: Planning A Game v2

Episode 6

This is a continuation of our previous episode, Planning A Game v1.  We dive deeper into the win loss conditions mentioned in the previous episode an…

6 years, 1 month ago

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Episode 5: Planning A Game v1

Episode 5

How much time should I put into planning my game?  What do I need to have ready before my first night of game?  How should I design my game? These ar…

6 years, 2 months ago

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Episode 4: Best Laid Plans

Episode 4

In this episode we talk about what happens when your plans for your game go off the rails.  Your players decide to go left when you want them to go r…

6 years, 2 months ago

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