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TWIG #355 Apple’s $2B Problem, Halo’s PlayStation Leap, and EA’s Reality Check
We unpack Apple’s $2B legal battle, Halo’s surprise move to PlayStation, and EA’s latest earnings reality check, alongside Amazon Game Studios’ restr…
4 months ago
Masters of Publishing 3: What Makes Game Go Viral in 2026?
Great creatives don’t guarantee great traffic. Karen Levy unpacks how to scale UA with structured testing, controlled volume, and ruthless iteration.…
4 months ago
Masters of Publishing 2: 3 Signs Your Game Will Be a Smash!
What makes a hybridcasual hit? Guy Agiv explains how to design a core loop that hooks instantly but also unfolds depth over time. We cover the milest…
4 months ago
Masters of Publishing 1: Secrets to Getting Signed by a Publisher
Hybridcasual isn’t just “hypercasual with IAP.” Igor Beraslavski (GM at Supersonic) breaks down how publishing has evolved from testing prototypes to…
4 months ago
309. Ex-Take-Two CEO on the Future of Games and the Intersection of AI and Creativity
Ben Feder has done it all: CEO of Take-Two Interactive during the GTA and Red Dead years, President of Tencent’s International Partnerships, and boar…
4 months ago
TWIG #354 Google's New Payment-Link Era and Rovio's End of an Era
Jen Donahoe makes her triumphant return. She's joined by Eric Kress and special guest Stan Kwon from BetaHat.
We dig into:
Battlefield 6 corrections, m…4 months ago
308. The 8 Trends That Will Redefine Gaming in Asia (and Beyond)
Mishka Katkoff is joined by Daniel Ahmad (Director of Research & Insights, Niko Partners) and Lisa Hanson (CEO & Founder, Niko Partners) for a deep d…
4 months, 1 week ago
TWIG #353 Netflix Goes Couch Co-op, PlayStation 6’s AI Ambitions, Supercell’s Open Letter
Supercell’s CEO releases a rare open letter calling for more industry collaboration, while Ubisoft’s nepotism controversy reignites debates around le…
4 months, 1 week ago
TWIG #352 EU Regulations, Epic Shops, and the AI Slop Machine Is this goof?
This week in games: Ilke’s open letter to the EU stirs the industry pot, AppLovin faces an SEC probe, and Epic drops its new Web Shops like it’s 2012…
4 months, 2 weeks ago
307. How Balatro Became a 7-Million-Copy Indie Hit | Harvey Elliott, CEO of Playstack
A one-person poker roguelike sold seven million copies and outperformed studios with hundred-million-dollar budgets. In this episode, Playstack CEO H…
4 months, 3 weeks ago