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The Cutdown 003: Trailer Trends
Movie trailer trends like the Inception Braaaam, percussive sound design and playing out longer scenes are definitely a thing in the industry. If you…
7 years, 3 months ago
Three Moves Ahead 469: Imperator
Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Shoul…
7 years, 3 months ago
The Cutdown 002: Spoilers
Why do trailer editors "spoil the movies"? In this episode we talk about the difficult balance of teasing in trailers, when to hold back and when to …
7 years, 3 months ago
The Cutdown 001: Welcome to the Cutdown
The Cutdown is a podcast all about the art of trailer editing! The show is hosted by movie trailer editor Ric Thomas and indie game trailer editor De…
7 years, 3 months ago
Three Moves Ahead 468: Same Thing, Different Place
The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar se…
7 years, 3 months ago
Three Moves Ahead 467: Hard Times or Easy Living
Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. …
7 years, 4 months ago
Three Moves Ahead 466: Dawn of Man
Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed,…
7 years, 4 months ago
Three Moves Ahead 465: Mark Herman's Empire of the Sun
Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game th…
7 years, 5 months ago
Three Moves Ahead 464: Dota 2 Auto Chess
Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (…
7 years, 5 months ago
Three Moves Ahead 463: Classic Year in Review: 1994
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We'r…
7 years, 5 months ago