Podcast Episodes
Back to Search356: How We Play
A chat between Raygan and Shane about the “Fitting Games Into Your Life” aspect of The Short Game. We talk about what’s working and what’s not in ter…
3 years, 3 months ago
355: Storyteller
Storyteller won the IGF Nuovo award in 2012 (!!!) and finally releases today, making it the longest in development game we’ve ever covered. Finally e…
3 years, 3 months ago
354: Hi-Fi Rush
Hi-Fi Rush was a surprising January “shadow drop” (is that really what we’re calling these?) from previously horror focused developer Tango Gameworks…
3 years, 4 months ago
353: Case of the Golden Idol
Solve a string of bizarre historical murders in this extremely clever deduction game.
Previously if you liked Return of the Obra Dinn and wanted to …
3 years, 4 months ago
352: Pizza Tower
Is Pizza Tower a revival of one of platform game design’s most fascinating evolutionary dead ends, or something new? Is it, as Shane put it, “Celest…
3 years, 4 months ago
351: Luck be a Landlord
Luck be a Landlord is a roguelike deckbuilder (hello Nate!) about using a slot machine to earn rent money and defeat capitalism. This strange but com…
3 years, 5 months ago
350: UnderDungeon
This week Nate and Raygan are talking about UnderDungeon, a game with awesome 1-bit pixel art that somehow seemed like less than the sum of its parts…
3 years, 5 months ago
349: Afterplace
Afterplace is the first mobile game that has really grabbed me beginning to end in a long time. The game, from solo developer Evan Kice, is a whole-a…
3 years, 5 months ago
Short Game Classic – 99: Pocket Card Jockey
Pocket Card Jockey is a weird footnote. A lesser known but beloved 3DS side-project by Game Freak, the creators of Pokémon. It‘s a brilliant and hila…
3 years, 5 months ago
348: Isle of Arrows
We haven’t covered a mobile game, or a tower defense game, in quite a while! Isle of Arrows comes from Gridpop, aka Daniel Lutz, best known as the cr…
3 years, 6 months ago